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For the launch of EA's second beta for Battlefield Hardline, we were able to preview the beta on Playstation 4 as well as participate in a Developer Q&A session with Scott Probst - Senior Producer, Evan Champlin - Senior MP Level Designer and Jeff Zaring - Lead MP Map Designer plus others from Visceral Games in the US as well as EA.

Topics covered include how Visceral contributed towards the development of DICE's Frostbite engine and modified it to provide Hardline's widely touted speed improvement, Multi Player game dynamics, the future of the Hardline franchise, sources of inspiration from film and games and how research for Hardline was conducted.